<?xml version="1.0" encoding="utf-8"?>
<SoundBanksInfo Platform="Windows" BasePlatform="Windows" SchemaVersion="11" SoundbankVersion="120">
	<RootPaths>
		<ProjectRoot>D:\nviel_Umbra_MUS2328\JustinRLAUmbra\Umbra\Umbra\Umbra_WwiseProject\</ProjectRoot>
		<SourceFilesRoot>D:\nviel_Umbra_MUS2328\JustinRLAUmbra\Umbra\Umbra\Umbra_WwiseProject\.cache\Windows\</SourceFilesRoot>
		<SoundBanksRoot>D:\nviel_Umbra_MUS2328\JustinRLAUmbra\Umbra\Umbra\Umbra_WwiseProject\GeneratedSoundBanks\Windows\</SoundBanksRoot>
		<ExternalSourcesInputFile></ExternalSourcesInputFile>
		<ExternalSourcesOutputRoot>D:\nviel_Umbra_MUS2328\JustinRLAUmbra\Umbra\Umbra\Umbra_WwiseProject\GeneratedSoundBanks\Windows\</ExternalSourcesOutputRoot>
	</RootPaths>
	<DialogueEvents/>
	<StreamedFiles>
		<File Id="176784398" Language="SFX">
			<ShortName>Mus_Menu.wav</ShortName>
			<Path>SFX\Mus_Menu_D1CE1861.wem</Path>
		</File>
	</StreamedFiles>
	<MediaFilesNotInAnyBank/>
	<SoundBanks>
		<SoundBank Id="1100754030" Language="SFX">
			<ObjectPath>\SoundBanks\TrueSoundBank\All</ObjectPath>
			<ShortName>All</ShortName>
			<Path>All.bnk</Path>
			<IncludedEvents>
				<Event Id="267862785" Name="Amb_Alarm" ObjectPath="\Events\SFX\Amb\Amb_Alarm"/>
				<Event Id="1781658170" Name="Amb_Check" ObjectPath="\Events\SFX\Amb\Amb_Check"/>
				<Event Id="3008075654" Name="Amb_Door" ObjectPath="\Events\SFX\Amb\Amb_Door"/>
				<Event Id="3302041772" Name="Amb_Rain" ObjectPath="\Events\SFX\Amb\Amb_Rain" MaxAttenuation="200.000000"/>
				<Event Id="897032325" Name="Amb_Shadow_Pipe" ObjectPath="\Events\SFX\Amb\Amb_Shadow_Pipe" MaxAttenuation="30.000000"/>
				<Event Id="3180909377" Name="Menu_Cancel" ObjectPath="\Events\SFX\UI\Menu_Cancel"/>
				<Event Id="760777789" Name="Menu_Click" ObjectPath="\Events\SFX\UI\Menu_Click"/>
				<Event Id="309439191" Name="Menu_Hover" ObjectPath="\Events\SFX\UI\Menu_Hover"/>
				<Event Id="2170009975" Name="Menu_Pause" ObjectPath="\Events\SFX\UI\Menu_Pause"/>
				<Event Id="211604505" Name="Menu_Pause_End" ObjectPath="\Events\SFX\UI\Menu_Pause_End" MaxAttenuation="0.000000"/>
				<Event Id="2550334218" Name="Menu_Rune_Click" ObjectPath="\Events\SFX\UI\Menu_Rune_Click" MaxAttenuation="30.000000"/>
				<Event Id="1350920896" Name="Menu_Rune_Hover" ObjectPath="\Events\SFX\UI\Menu_Rune_Hover"/>
				<Event Id="1102633101" Name="Mus_Alert" ObjectPath="\Events\MUS\Mus_Alert"/>
				<Event Id="48865357" Name="Mus_Explo" ObjectPath="\Events\MUS\Mus_Explo" MaxAttenuation="0.000000"/>
				<Event Id="562626134" Name="Mus_Ingame" ObjectPath="\Events\MUS\Mus_Ingame"/>
				<Event Id="2998987929" Name="Mus_Located" ObjectPath="\Events\MUS\Mus_Located" MaxAttenuation="0.000000"/>
				<Event Id="3149643052" Name="Mus_Menu" ObjectPath="\Events\MUS\Mus_Menu" MaxAttenuation="0.000000"/>
				<Event Id="3224037365" Name="Mus_Secteur1" ObjectPath="\Events\MUS\Mus_Secteur1" MaxAttenuation="0.000000"/>
				<Event Id="3224037366" Name="Mus_Secteur2" ObjectPath="\Events\MUS\Mus_Secteur2" MaxAttenuation="0.000000"/>
				<Event Id="3224037367" Name="Mus_Secteur3" ObjectPath="\Events\MUS\Mus_Secteur3" MaxAttenuation="0.000000"/>
				<Event Id="3752724058" Name="NPC_Action_Kill" ObjectPath="\Events\SFX\NPCs\NPC_Action_Kill" MaxAttenuation="30.000000"/>
				<Event Id="55429609" Name="NPC_Destroy" ObjectPath="\Events\SFX\NPCs\NPC_Destroy" MaxAttenuation="30.000000"/>
				<Event Id="888215683" Name="NPC_Foot_Run" ObjectPath="\Events\SFX\NPCs\NPC_Foot_Run" MaxAttenuation="30.000000"/>
				<Event Id="3551547733" Name="NPC_State_Alarmed" ObjectPath="\Events\SFX\NPCs\NPC_State_Alarmed" MaxAttenuation="30.000000"/>
				<Event Id="2712572047" Name="NPC_State_Located" ObjectPath="\Events\SFX\NPCs\NPC_State_Located" MaxAttenuation="30.000000"/>
				<Event Id="624895962" Name="NPC_State_Normal" ObjectPath="\Events\SFX\NPCs\NPC_State_Normal" MaxAttenuation="30.000000"/>
				<Event Id="169793748" Name="PC_Action_Death" ObjectPath="\Events\SFX\PC\Action\PC_Action_Death"/>
				<Event Id="1092215814" Name="PC_Action_Kill" ObjectPath="\Events\SFX\PC\Action\PC_Action_Kill"/>
				<Event Id="1590111458" Name="PC_Action_Respawn" ObjectPath="\Events\SFX\PC\Action\PC_Action_Respawn"/>
				<Event Id="348181601" Name="PC_Action_SlowMo" ObjectPath="\Events\SFX\PC\Action\PC_Action_SlowMo"/>
				<Event Id="2684526339" Name="PC_Action_SlowMo_End" ObjectPath="\Events\SFX\PC\Action\PC_Action_SlowMo_End" MaxAttenuation="0.000000"/>
				<Event Id="771062343" Name="PC_Foot_Climb" ObjectPath="\Events\SFX\PC\Foot\PC_Foot_Climb"/>
				<Event Id="1143253532" Name="PC_Foot_Jump" ObjectPath="\Events\SFX\PC\Foot\PC_Foot_Jump"/>
				<Event Id="1077239935" Name="PC_Foot_Land" ObjectPath="\Events\SFX\PC\Foot\PC_Foot_Land"/>
				<Event Id="1166184207" Name="PC_Foot_Run" ObjectPath="\Events\SFX\PC\Foot\PC_Foot_Run"/>
				<Event Id="651324617" Name="PC_Rune_Accrochage_Equip" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Accrochage_Equip" MaxAttenuation="30.000000"/>
				<Event Id="4264946172" Name="PC_Rune_Accrochage_Green" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Accrochage_Green" MaxAttenuation="30.000000"/>
				<Event Id="2004937196" Name="PC_Rune_Accrochage_Red" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Accrochage_Red" MaxAttenuation="30.000000"/>
				<Event Id="1701807220" Name="PC_Rune_Accrochage_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Accrochage_Use" MaxAttenuation="30.000000"/>
				<Event Id="564655388" Name="PC_Rune_Leurre_Filter" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Leurre_Filter" MaxAttenuation="0.000000"/>
				<Event Id="2295622767" Name="PC_Rune_Leurre_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Leurre_Use" MaxAttenuation="30.000000"/>
				<Event Id="153992643" Name="PC_Rune_Marquage_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Marquage_Use" MaxAttenuation="30.000000"/>
				<Event Id="3410690150" Name="PC_Rune_Ombre_Decay" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Ombre_Decay" MaxAttenuation="30.000000"/>
				<Event Id="3591117188" Name="PC_Rune_Ombre_Select" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Ombre_Select" MaxAttenuation="30.000000"/>
				<Event Id="710126949" Name="PC_Rune_Ombre_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Ombre_Use" MaxAttenuation="30.000000"/>
				<Event Id="966453248" Name="PC_Rune_Select" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Select" MaxAttenuation="30.000000"/>
				<Event Id="1994207056" Name="PC_Rune_Solide_End" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Solide_End" MaxAttenuation="30.000000"/>
				<Event Id="1543771206" Name="PC_Rune_Solide_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Solide_Use" MaxAttenuation="30.000000"/>
				<Event Id="698530244" Name="PC_Rune_Trap_Stun" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Trap_Stun" MaxAttenuation="30.000000"/>
				<Event Id="3244327485" Name="PC_Rune_Trap_Use" ObjectPath="\Events\SFX\PC\Rune\PC_Rune_Trap_Use" MaxAttenuation="30.000000"/>
				<Event Id="1483073216" Name="PC_Stealth_Off" ObjectPath="\Events\SFX\PC\Foot\PC_Stealth_Off"/>
				<Event Id="2183052938" Name="PC_Stealth_On" ObjectPath="\Events\SFX\PC\Foot\PC_Stealth_On"/>
				<Event Id="608424965" Name="SFX_Scripted_Shield" ObjectPath="\Events\SFX\SFX_Scripted_Shield"/>
				<Event Id="2907867019" Name="STOPALLMUSIC" ObjectPath="\Events\MUS\STOPALLMUSIC" MaxAttenuation="0.000000"/>
			</IncludedEvents>
			<ReferencedStreamedFiles>
				<File Id="176784398"/>
			</ReferencedStreamedFiles>
			<IncludedMemoryFiles>
				<File Id="664015" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_06.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_06_D95D59B9_E6965E3A.wem</Path>
				</File>
				<File Id="9473383" Language="SFX">
					<ShortName>PC_Action_SlowMo.wav</ShortName>
					<Path>SFX\PC_Action_SlowMo_0C5393BD_E6965E3A.wem</Path>
				</File>
				<File Id="13430912" Language="SFX">
					<ShortName>Mus_Explo_A_Harpe_02.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Harpe_02_D1CE1861.wem</Path>
				</File>
				<File Id="20331000" Language="SFX">
					<ShortName>Menu_Click.wav</ShortName>
					<Path>SFX\Menu_Click_ADA1E8DC_E6965E3A.wem</Path>
				</File>
				<File Id="32774756" Language="SFX">
					<ShortName>Menu_Hover_12.wav</ShortName>
					<Path>SFX\Menu_Hover_12_5BCB8CE9_E6965E3A.wem</Path>
				</File>
				<File Id="36326777" Language="SFX">
					<ShortName>Mus_Explo_B_Voix_02.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Voix_02_D1CE1861.wem</Path>
				</File>
				<File Id="42002758" Language="SFX">
					<ShortName>Mus_Explo_A_Vlc-CB_02.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Vlc-CB_02_D1CE1861.wem</Path>
				</File>
				<File Id="55237842" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Gong_01.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Gong_01_D1CE1861.wem</Path>
				</File>
				<File Id="61608593" Language="SFX">
					<ShortName>Menu_Hover_23.wav</ShortName>
					<Path>SFX\Menu_Hover_23_AE7202A9_E6965E3A.wem</Path>
				</File>
				<File Id="62672227" Language="SFX">
					<ShortName>PC_Foot_Run_05.wav</ShortName>
					<Path>SFX\PC_Foot_Run_05_F59400B5_E6965E3A.wem</Path>
				</File>
				<File Id="68361163" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_03.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_03_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="68525548" Language="SFX">
					<ShortName>Menu_Hover_03.wav</ShortName>
					<Path>SFX\Menu_Hover_03_C9BF3664_E6965E3A.wem</Path>
				</File>
				<File Id="74239228" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_10.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_10_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="76754816" Language="SFX">
					<ShortName>PC_Foot_Run_02.wav</ShortName>
					<Path>SFX\PC_Foot_Run_02_411A6F0C_E6965E3A.wem</Path>
				</File>
				<File Id="81609057" Language="SFX">
					<ShortName>Amb_Alarm_Attack.wav</ShortName>
					<Path>SFX\Amb_Alarm_Attack_3A484218_E6965E3A.wem</Path>
				</File>
				<File Id="82430543" Language="SFX">
					<ShortName>Menu_Hover_17.wav</ShortName>
					<Path>SFX\Menu_Hover_17_30168CBA_E6965E3A.wem</Path>
				</File>
				<File Id="85994893" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Gros Caisse_01.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Gros Caisse_01_D1CE1861.wem</Path>
				</File>
				<File Id="98693427" Language="SFX">
					<ShortName>NPC_State_Located_01.wav</ShortName>
					<Path>SFX\NPC_State_Located_01_B7F8D223_E6965E3A.wem</Path>
				</File>
				<File Id="103559447" Language="SFX">
					<ShortName>PC_Rune_Ombre_Select.wav</ShortName>
					<Path>SFX\PC_Rune_Ombre_Select_7FCA75DE_E6965E3A.wem</Path>
				</File>
				<File Id="110852026" Language="SFX">
					<ShortName>Mus_Explo_C_Harpe_01.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Harpe_01_D1CE1861.wem</Path>
				</File>
				<File Id="129252446" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_02.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_02_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="134443619" Language="SFX">
					<ShortName>NPC_State_Normal_02.wav</ShortName>
					<Path>SFX\NPC_State_Normal_02_920DDCCF_E6965E3A.wem</Path>
				</File>
				<File Id="135616672" Language="SFX">
					<ShortName>Menu_Hover_04.wav</ShortName>
					<Path>SFX\Menu_Hover_04_FE527A84_E6965E3A.wem</Path>
				</File>
				<File Id="139496635" Language="SFX">
					<ShortName>Menu_Hover_20.wav</ShortName>
					<Path>SFX\Menu_Hover_20_72C67429_E6965E3A.wem</Path>
				</File>
				<File Id="141244290" Language="SFX">
					<ShortName>Menu_Hover_14.wav</ShortName>
					<Path>SFX\Menu_Hover_14_58AE88D0_E6965E3A.wem</Path>
				</File>
				<File Id="143369402" Language="SFX">
					<ShortName>PC_Foot_Run_18.wav</ShortName>
					<Path>SFX\PC_Foot_Run_18_C6CB89CA_E6965E3A.wem</Path>
				</File>
				<File Id="146879306" Language="SFX">
					<ShortName>Mus_Located_Stinger_2.wav</ShortName>
					<Path>SFX\Mus_Located_Stinger_2_D1CE1861.wem</Path>
				</File>
				<File Id="157269927" Language="SFX">
					<ShortName>Mus_Explo_A_Vlc-CB_01.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Vlc-CB_01_D1CE1861.wem</Path>
				</File>
				<File Id="157366416" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_02.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_02_CCA16558_E6965E3A.wem</Path>
				</File>
				<File Id="170287801" Language="SFX">
					<ShortName>VO_PC_Jump_02.wav</ShortName>
					<Path>SFX\VO_PC_Jump_02_E9640CA0_E6965E3A.wem</Path>
				</File>
				<File Id="176784398" Language="SFX">
					<ShortName>Mus_Menu.wav</ShortName>
					<Path>SFX\Mus_Menu_D1CE1861.wem</Path>
				</File>
				<File Id="178246198" Language="SFX">
					<ShortName>Menu_Hover_06.wav</ShortName>
					<Path>SFX\Menu_Hover_06_5F852168_E6965E3A.wem</Path>
				</File>
				<File Id="182207650" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Cloches Tubes_02.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Cloches Tubes_02_D1CE1861.wem</Path>
				</File>
				<File Id="182776437" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_04.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_04_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="190702804" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_04.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_04_3BA78229_E6965E3A.wem</Path>
				</File>
				<File Id="215179909" Language="SFX">
					<ShortName>PC_Foot_Climb_02.wav</ShortName>
					<Path>SFX\PC_Foot_Climb_02_43138A16_E6965E3A.wem</Path>
				</File>
				<File Id="215891168" Language="SFX">
					<ShortName>Mus_Explo_C_Vln-Vla_02.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Vln-Vla_02_D1CE1861.wem</Path>
				</File>
				<File Id="226844212" Language="SFX">
					<ShortName>Amb_Door.wav</ShortName>
					<Path>SFX\Amb_Door_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="231095716" Language="SFX">
					<ShortName>Mus_Explo_C_Vlc-CB_02.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Vlc-CB_02_D1CE1861.wem</Path>
				</File>
				<File Id="251136652" Language="SFX">
					<ShortName>PC_Foot_Run_03.wav</ShortName>
					<Path>SFX\PC_Foot_Run_03_B94808A0_E6965E3A.wem</Path>
				</File>
				<File Id="279208026" Language="SFX">
					<ShortName>NPC_Action_Kill.wav</ShortName>
					<Path>SFX\NPC_Action_Kill_E538DA6A_E6965E3A.wem</Path>
				</File>
				<File Id="294293325" Language="SFX">
					<ShortName>VO_PC_Jump_04.wav</ShortName>
					<Path>SFX\VO_PC_Jump_04_22DB3FC7_E6965E3A.wem</Path>
				</File>
				<File Id="304762072" Language="SFX">
					<ShortName>Mus_Explo_B_Vlc-CB_02.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Vlc-CB_02_D1CE1861.wem</Path>
				</File>
				<File Id="308002232" Language="SFX">
					<ShortName>Menu_Hover_10.wav</ShortName>
					<Path>SFX\Menu_Hover_10_695F7922_E6965E3A.wem</Path>
				</File>
				<File Id="309555285" Language="SFX">
					<ShortName>Menu_Hover_13.wav</ShortName>
					<Path>SFX\Menu_Hover_13_688D7BFE_E6965E3A.wem</Path>
				</File>
				<File Id="330721418" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_07.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_07_BE5B8B5B_E6965E3A.wem</Path>
				</File>
				<File Id="335057423" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_15.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_15_F31DBBED_E6965E3A.wem</Path>
				</File>
				<File Id="335877008" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_01.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_01_E6E75B81_E6965E3A.wem</Path>
				</File>
				<File Id="346669999" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Gros Caisse_02.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Gros Caisse_02_D1CE1861.wem</Path>
				</File>
				<File Id="350158918" Language="SFX">
					<ShortName>NPC_State_Alarmed_03.wav</ShortName>
					<Path>SFX\NPC_State_Alarmed_03_54B73D86_E6965E3A.wem</Path>
				</File>
				<File Id="354665813" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_07.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_07_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="355961641" Language="SFX">
					<ShortName>PC_Foot_Climb_03.wav</ShortName>
					<Path>SFX\PC_Foot_Climb_03_5E36DAA5_E6965E3A.wem</Path>
				</File>
				<File Id="361141607" Language="SFX">
					<ShortName>Menu_Hover_16.wav</ShortName>
					<Path>SFX\Menu_Hover_16_58AE88D0_E6965E3A.wem</Path>
				</File>
				<File Id="363514328" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_11.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_11_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="363629891" Language="SFX">
					<ShortName>Menu_Hover_07.wav</ShortName>
					<Path>SFX\Menu_Hover_07_424DFEA0_E6965E3A.wem</Path>
				</File>
				<File Id="378437800" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_12.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_12_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="378524594" Language="SFX">
					<ShortName>PC_Foot_Jump.wav</ShortName>
					<Path>SFX\PC_Foot_Jump_EE839AF7_E6965E3A.wem</Path>
				</File>
				<File Id="379893627" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_13.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_13_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="404626626" Language="SFX">
					<ShortName>Mus_Alert_Stinger.wav</ShortName>
					<Path>SFX\Mus_Alert_Stinger_D1CE1861.wem</Path>
				</File>
				<File Id="406864249" Language="SFX">
					<ShortName>Menu_Hover_05.wav</ShortName>
					<Path>SFX\Menu_Hover_05_6E2479A4_E6965E3A.wem</Path>
				</File>
				<File Id="412548111" Language="SFX">
					<ShortName>PC_Rune_Trap_Stun.wav</ShortName>
					<Path>SFX\PC_Rune_Trap_Stun_8357FE5D_E6965E3A.wem</Path>
				</File>
				<File Id="416657597" Language="SFX">
					<ShortName>NPC_State_Alarmed_02.wav</ShortName>
					<Path>SFX\NPC_State_Alarmed_02_54FFEEDF_E6965E3A.wem</Path>
				</File>
				<File Id="419614201" Language="SFX">
					<ShortName>PC_Foot_Run_01.wav</ShortName>
					<Path>SFX\PC_Foot_Run_01_F96B21DA_E6965E3A.wem</Path>
				</File>
				<File Id="424030360" Language="SFX">
					<ShortName>Menu_Hover_28.wav</ShortName>
					<Path>SFX\Menu_Hover_28_E57537C0_E6965E3A.wem</Path>
				</File>
				<File Id="431169029" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_05.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_05_1F8D8772_E6965E3A.wem</Path>
				</File>
				<File Id="433333758" Language="SFX">
					<ShortName>MUS_Located_Stinger.wav</ShortName>
					<Path>SFX\MUS_Located_Stinger_D1CE1861.wem</Path>
				</File>
				<File Id="433532390" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_01.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_01_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="461580969" Language="SFX">
					<ShortName>PC_Rune_Solide_End.wav</ShortName>
					<Path>SFX\PC_Rune_Solide_End_194702E2_E6965E3A.wem</Path>
				</File>
				<File Id="461900554" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_04.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_04_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="468229885" Language="SFX">
					<ShortName>PC_Foot_Run_04.wav</ShortName>
					<Path>SFX\PC_Foot_Run_04_666E19E7_E6965E3A.wem</Path>
				</File>
				<File Id="476926234" Language="SFX">
					<ShortName>Mus_Explo_C_Voix_01.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Voix_01_D1CE1861.wem</Path>
				</File>
				<File Id="479162651" Language="SFX">
					<ShortName>NPC_State_Alarmed_01.wav</ShortName>
					<Path>SFX\NPC_State_Alarmed_01_871A043B_E6965E3A.wem</Path>
				</File>
				<File Id="481798695" Language="SFX">
					<ShortName>Mus_Explo_A_Vln-Vla_01.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Vln-Vla_01_D1CE1861.wem</Path>
				</File>
				<File Id="488257246" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_05.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_05_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="497259216" Language="SFX">
					<ShortName>PC_Action_SlowMo.wav</ShortName>
					<Path>SFX\PC_Action_SlowMo_CDB2608D_E6965E3A.wem</Path>
				</File>
				<File Id="504236252" Language="SFX">
					<ShortName>VO_PC_Death_Long_02.wav</ShortName>
					<Path>SFX\VO_PC_Death_Long_02_EEAB56D2_E6965E3A.wem</Path>
				</File>
				<File Id="522636454" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_11.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_11_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="523598272" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_05.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_05_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="526699419" Language="SFX">
					<ShortName>Mus_Explo_C_Vlc-CB_01.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Vlc-CB_01_D1CE1861.wem</Path>
				</File>
				<File Id="532990897" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_18.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_18_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="534495483" Language="SFX">
					<ShortName>Mus_Secteur2_Explo_A_Gros Caisse_01.wav</ShortName>
					<Path>SFX\Mus_Secteur2_Explo_A_Gros Caisse_01_D1CE1861.wem</Path>
				</File>
				<File Id="544265276" Language="SFX">
					<ShortName>PC_Foot_Climb_07.wav</ShortName>
					<Path>SFX\PC_Foot_Climb_07_C66F214A_E6965E3A.wem</Path>
				</File>
				<File Id="544961547" Language="SFX">
					<ShortName>PC_Rune_Select.wav</ShortName>
					<Path>SFX\PC_Rune_Select_78050EC0_E6965E3A.wem</Path>
				</File>
				<File Id="545010385" Language="SFX">
					<ShortName>Mus_Explo_D_Harpe_01.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Harpe_01_D1CE1861.wem</Path>
				</File>
				<File Id="559289768" Language="SFX">
					<ShortName>Mus_Explo_C_Harpe_02.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Harpe_02_D1CE1861.wem</Path>
				</File>
				<File Id="564838257" Language="SFX">
					<ShortName>Menu_Hover_18.wav</ShortName>
					<Path>SFX\Menu_Hover_18_D66526AE_E6965E3A.wem</Path>
				</File>
				<File Id="570632283" Language="SFX">
					<ShortName>Mus_Explo_B_Vlc-CB_01.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Vlc-CB_01_D1CE1861.wem</Path>
				</File>
				<File Id="577751087" Language="SFX">
					<ShortName>Menu_Hover_11.wav</ShortName>
					<Path>SFX\Menu_Hover_11_E2095724_E6965E3A.wem</Path>
				</File>
				<File Id="581344660" Language="SFX">
					<ShortName>PC_Action_Kill.wav</ShortName>
					<Path>SFX\PC_Action_Kill_832D1320_E6965E3A.wem</Path>
				</File>
				<File Id="588601205" Language="SFX">
					<ShortName>Menu_Hover_27.wav</ShortName>
					<Path>SFX\Menu_Hover_27_059A6045_E6965E3A.wem</Path>
				</File>
				<File Id="605494236" Language="SFX">
					<ShortName>PC_Foot_Run_05.wav</ShortName>
					<Path>SFX\PC_Foot_Run_05_812889DD_E6965E3A.wem</Path>
				</File>
				<File Id="616094980" Language="SFX">
					<ShortName>PC_Rune_Leurre_Use.wav</ShortName>
					<Path>SFX\PC_Rune_Leurre_Use_D60080DC_E6965E3A.wem</Path>
				</File>
				<File Id="635535839" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Caisse Claire_01.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Caisse Claire_01_D1CE1861.wem</Path>
				</File>
				<File Id="637684781" Language="SFX">
					<ShortName>VO_PC_Jump_03.wav</ShortName>
					<Path>SFX\VO_PC_Jump_03_A5B539B2_E6965E3A.wem</Path>
				</File>
				<File Id="638007171" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Gong_02.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Gong_02_D1CE1861.wem</Path>
				</File>
				<File Id="644380282" Language="SFX">
					<ShortName>PC_Foot_Climb_01.wav</ShortName>
					<Path>SFX\PC_Foot_Climb_01_093005EE_E6965E3A.wem</Path>
				</File>
				<File Id="652222345" Language="SFX">
					<ShortName>Mus_Located_PERCS_ThunderHigh_01.wav</ShortName>
					<Path>SFX\Mus_Located_PERCS_ThunderHigh_01_D1CE1861.wem</Path>
				</File>
				<File Id="670054674" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Caisse Claire_02.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Caisse Claire_02_D1CE1861.wem</Path>
				</File>
				<File Id="676289107" Language="SFX">
					<ShortName>Mus_Located_PERCS_ThunderLow_01.wav</ShortName>
					<Path>SFX\Mus_Located_PERCS_ThunderLow_01_D1CE1861.wem</Path>
				</File>
				<File Id="683612770" Language="SFX">
					<ShortName>Menu_Hover_08.wav</ShortName>
					<Path>SFX\Menu_Hover_08_85BDCFF4_E6965E3A.wem</Path>
				</File>
				<File Id="692297524" Language="SFX">
					<ShortName>PC_Foot_Run_13.wav</ShortName>
					<Path>SFX\PC_Foot_Run_13_05485002_E6965E3A.wem</Path>
				</File>
				<File Id="702015448" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_01.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_01_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="705567206" Language="SFX">
					<ShortName>Menu_Hover_02.wav</ShortName>
					<Path>SFX\Menu_Hover_02_5313F0BE_E6965E3A.wem</Path>
				</File>
				<File Id="706964778" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_10.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_10_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="711225296" Language="SFX">
					<ShortName>Menu_Hover_15.wav</ShortName>
					<Path>SFX\Menu_Hover_15_3E6090B6_E6965E3A.wem</Path>
				</File>
				<File Id="718459307" Language="SFX">
					<ShortName>Mus_Explo_B_Voix_01.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Voix_01_D1CE1861.wem</Path>
				</File>
				<File Id="719239806" Language="SFX">
					<ShortName>Menu_Hover_22.wav</ShortName>
					<Path>SFX\Menu_Hover_22_D5695463_E6965E3A.wem</Path>
				</File>
				<File Id="728606332" Language="SFX">
					<ShortName>NPC_State_Normal_Exhale_08.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Exhale_08_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="729621728" Language="SFX">
					<ShortName>Menu_Hover_25.wav</ShortName>
					<Path>SFX\Menu_Hover_25_B95BCAE3_E6965E3A.wem</Path>
				</File>
				<File Id="736784849" Language="SFX">
					<ShortName>NPC_Action_Death_01.wav</ShortName>
					<Path>SFX\NPC_Action_Death_01_CAD5E55B_E6965E3A.wem</Path>
				</File>
				<File Id="737568144" Language="SFX">
					<ShortName>PC_Rune_Accrochage_Green.wav</ShortName>
					<Path>SFX\PC_Rune_Accrochage_Green_F0DC6C6D_E6965E3A.wem</Path>
				</File>
				<File Id="741349495" Language="SFX">
					<ShortName>Mus_Located.wav</ShortName>
					<Path>SFX\Mus_Located_D1CE1861.wem</Path>
				</File>
				<File Id="741816274" Language="SFX">
					<ShortName>NPC_State_Alarmed_04.wav</ShortName>
					<Path>SFX\NPC_State_Alarmed_04_11AD1586_E6965E3A.wem</Path>
				</File>
				<File Id="746815393" Language="SFX">
					<ShortName>Amb_Shadow_Pipe.wav</ShortName>
					<Path>SFX\Amb_Shadow_Pipe_1FC753A4_E6965E3A.wem</Path>
				</File>
				<File Id="754576286" Language="SFX">
					<ShortName>PC_Rune_Accrochage_Equip.wav</ShortName>
					<Path>SFX\PC_Rune_Accrochage_Equip_9A37931B_E6965E3A.wem</Path>
				</File>
				<File Id="758005189" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_07.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_07_717EB6FE_E6965E3A.wem</Path>
				</File>
				<File Id="762252272" Language="SFX">
					<ShortName>PC_Foot_Run_08.wav</ShortName>
					<Path>SFX\PC_Foot_Run_08_06F6059F_E6965E3A.wem</Path>
				</File>
				<File Id="763266189" Language="SFX">
					<ShortName>Menu_Hover_30.wav</ShortName>
					<Path>SFX\Menu_Hover_30_FB285692_E6965E3A.wem</Path>
				</File>
				<File Id="768906688" Language="SFX">
					<ShortName>Mus_Located_PERCS_All.wav</ShortName>
					<Path>SFX\Mus_Located_PERCS_All_D1CE1861.wem</Path>
				</File>
				<File Id="772259110" Language="SFX">
					<ShortName>Mus_Explo_A_Vln-Vla_02.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Vln-Vla_02_D1CE1861.wem</Path>
				</File>
				<File Id="772557819" Language="SFX">
					<ShortName>Mus_Explo_B_Vln-Vla_02.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Vln-Vla_02_D1CE1861.wem</Path>
				</File>
				<File Id="777012996" Language="SFX">
					<ShortName>Amb_Check.wav</ShortName>
					<Path>SFX\Amb_Check_5EE47257_E6965E3A.wem</Path>
				</File>
				<File Id="778357911" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_12.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_12_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="792365127" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_03.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_03_0134A82A_E6965E3A.wem</Path>
				</File>
				<File Id="799048736" Language="SFX">
					<ShortName>Mus_Explo_B_Vln-Vla_01.wav</ShortName>
					<Path>SFX\Mus_Explo_B_Vln-Vla_01_D1CE1861.wem</Path>
				</File>
				<File Id="807259037" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_06.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_06_F97158CC_E6965E3A.wem</Path>
				</File>
				<File Id="810069620" Language="SFX">
					<ShortName>Menu_Hover_21.wav</ShortName>
					<Path>SFX\Menu_Hover_21_B4CE4EC9_E6965E3A.wem</Path>
				</File>
				<File Id="818557657" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_10.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_10_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="827086897" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Bongos_01.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Bongos_01_D1CE1861.wem</Path>
				</File>
				<File Id="829171738" Language="SFX">
					<ShortName>VO_PC_Death_Long_01.wav</ShortName>
					<Path>SFX\VO_PC_Death_Long_01_4589B13F_E6965E3A.wem</Path>
				</File>
				<File Id="831015991" Language="SFX">
					<ShortName>PC_Rune_Accrochage_Use.wav</ShortName>
					<Path>SFX\PC_Rune_Accrochage_Use_F7E6E20E_E6965E3A.wem</Path>
				</File>
				<File Id="832865599" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_14.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_14_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="835815607" Language="SFX">
					<ShortName>Mus_Explo_D_Vlc-CB_01.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Vlc-CB_01_D1CE1861.wem</Path>
				</File>
				<File Id="841832338" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_08.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_08_3C21B142_E6965E3A.wem</Path>
				</File>
				<File Id="844007448" Language="SFX">
					<ShortName>SFX_Scripted_Shield.wav</ShortName>
					<Path>SFX\SFX_Scripted_Shield_BC73CD53_E6965E3A.wem</Path>
				</File>
				<File Id="844873148" Language="SFX">
					<ShortName>PC_Rune_Accrochage_Red.wav</ShortName>
					<Path>SFX\PC_Rune_Accrochage_Red_0B2D9A55_E6965E3A.wem</Path>
				</File>
				<File Id="855836638" Language="SFX">
					<ShortName>PC_Foot_Stealth_On_Foley.wav</ShortName>
					<Path>SFX\PC_Foot_Stealth_On_Foley_59FC5074_E6965E3A.wem</Path>
				</File>
				<File Id="859267310" Language="SFX">
					<ShortName>Menu_Hover_09.wav</ShortName>
					<Path>SFX\Menu_Hover_09_3FD65418_E6965E3A.wem</Path>
				</File>
				<File Id="861395658" Language="SFX">
					<ShortName>PC_Rune_Marquage_Use.wav</ShortName>
					<Path>SFX\PC_Rune_Marquage_Use_B2EF258A_E6965E3A.wem</Path>
				</File>
				<File Id="868247795" Language="SFX">
					<ShortName>PC_Action_Death_Thunder.wav</ShortName>
					<Path>SFX\PC_Action_Death_Thunder_BC73CD53_E6965E3A.wem</Path>
				</File>
				<File Id="870866607" Language="SFX">
					<ShortName>NPC_State_Normal_Troat_14.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Troat_14_C06EE31A_E6965E3A.wem</Path>
				</File>
				<File Id="873241977" Language="SFX">
					<ShortName>Mus_Explo_A_Harpe_01.wav</ShortName>
					<Path>SFX\Mus_Explo_A_Harpe_01_D1CE1861.wem</Path>
				</File>
				<File Id="887680807" Language="SFX">
					<ShortName>PC_Action_Heartbeat.wav</ShortName>
					<Path>SFX\PC_Action_Heartbeat_1FC753A4_E6965E3A.wem</Path>
				</File>
				<File Id="894411394" Language="SFX">
					<ShortName>PC_Foot_Run_03.wav</ShortName>
					<Path>SFX\PC_Foot_Run_03_42E92D53_E6965E3A.wem</Path>
				</File>
				<File Id="911342259" Language="SFX">
					<ShortName>Mus_Explo_D_Voix_01.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Voix_01_D1CE1861.wem</Path>
				</File>
				<File Id="918065413" Language="SFX">
					<ShortName>Menu_Cancel.wav</ShortName>
					<Path>SFX\Menu_Cancel_28DC3CE7_E6965E3A.wem</Path>
				</File>
				<File Id="918385068" Language="SFX">
					<ShortName>NPC_State_Normal_Inhale_16.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Inhale_16_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="924241659" Language="SFX">
					<ShortName>PC_Foot_Run_06.wav</ShortName>
					<Path>SFX\PC_Foot_Run_06_057143F4_E6965E3A.wem</Path>
				</File>
				<File Id="930092652" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Cloches Tubes_01.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Cloches Tubes_01_D1CE1861.wem</Path>
				</File>
				<File Id="930875067" Language="SFX">
					<ShortName>VO_PC_Jump_06.wav</ShortName>
					<Path>SFX\VO_PC_Jump_06_5A4F000C_E6965E3A.wem</Path>
				</File>
				<File Id="945297317" Language="SFX">
					<ShortName>PC_Rune_Solide_Use.wav</ShortName>
					<Path>SFX\PC_Rune_Solide_Use_4E05BE8D_E6965E3A.wem</Path>
				</File>
				<File Id="952924631" Language="SFX">
					<ShortName>Mus_Explo_D_Harpe_02.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Harpe_02_D1CE1861.wem</Path>
				</File>
				<File Id="954473284" Language="SFX">
					<ShortName>PC_Rune_Trap_Used.wav</ShortName>
					<Path>SFX\PC_Rune_Trap_Used_21255B4E_E6965E3A.wem</Path>
				</File>
				<File Id="961379855" Language="SFX">
					<ShortName>PC_Foot_Stealth_On.wav</ShortName>
					<Path>SFX\PC_Foot_Stealth_On_8DA31024_E6965E3A.wem</Path>
				</File>
				<File Id="967730107" Language="SFX">
					<ShortName>Menu_Hover_24.wav</ShortName>
					<Path>SFX\Menu_Hover_24_A43F7AFE_E6965E3A.wem</Path>
				</File>
				<File Id="975452161" Language="SFX">
					<ShortName>Mus_Explo_PERCS_Bongos_02.wav</ShortName>
					<Path>SFX\Mus_Explo_PERCS_Bongos_02_D1CE1861.wem</Path>
				</File>
				<File Id="977990538" Language="SFX">
					<ShortName>PC_Foot_Run_07.wav</ShortName>
					<Path>SFX\PC_Foot_Run_07_96B22290_E6965E3A.wem</Path>
				</File>
				<File Id="989113359" Language="SFX">
					<ShortName>Mus_Explo_D_Voix_02.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Voix_02_D1CE1861.wem</Path>
				</File>
				<File Id="997023092" Language="SFX">
					<ShortName>Menu_Hover_01.wav</ShortName>
					<Path>SFX\Menu_Hover_01_A80C7B1F_E6965E3A.wem</Path>
				</File>
				<File Id="999333427" Language="SFX">
					<ShortName>Mus_Explo_C_Vln-Vla_01.wav</ShortName>
					<Path>SFX\Mus_Explo_C_Vln-Vla_01_D1CE1861.wem</Path>
				</File>
				<File Id="1001605612" Language="SFX">
					<ShortName>Menu_Hover_29.wav</ShortName>
					<Path>SFX\Menu_Hover_29_875856EA_E6965E3A.wem</Path>
				</File>
				<File Id="1007098730" Language="SFX">
					<ShortName>Mus_Explo_D_Vln-Vla_01.wav</ShortName>
					<Path>SFX\Mus_Explo_D_Vln-Vla_01_D1CE1861.wem</Path>
				</File>
				<File Id="1011486128" Language="SFX">
					<ShortName>PC_Foot_Stealth_Off_Foley.wav</ShortName>
					<Path>SFX\PC_Foot_Stealth_Off_Foley_2A927AD0_E6965E3A.wem</Path>
				</File>
				<File Id="1015725807" Language="SFX">
					<ShortName>PC_Foot_Stealth_Off.wav</ShortName>
					<Path>SFX\PC_Foot_Stealth_Off_62544F9C_E6965E3A.wem</Path>
				</File>
				<File Id="1019343635" Language="SFX">
					<ShortName>Menu_Hover_19.wav</ShortName>
					<Path>SFX\Menu_Hover_19_2BA77700_E6965E3A.wem</Path>
				</File>
				<File Id="1021636990" Language="SFX">
					<ShortName>PC_Foot_Run_01.wav</ShortName>
					<Path>SFX\PC_Foot_Run_01_73188DFC_E6965E3A.wem</Path>
				</File>
				<File Id="1024506910" Language="SFX">
					<ShortName>PC_Foot_Run_02.wav</ShortName>
					<Path>SFX\PC_Foot_Run_02_C4DBFFA6_E6965E3A.wem</Path>
				</File>
				<File Id="1025676270" Language="SFX">
					<ShortName>NPC_State_Normal_Talk_09.wav</ShortName>
					<Path>SFX\NPC_State_Normal_Talk_09_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="1035485329" Language="SFX">
					<ShortName>Menu_Hover_26.wav</ShortName>
					<Path>SFX\Menu_Hover_26_F065DA5A_E6965E3A.wem</Path>
				</File>
				<File Id="1041648969" Language="SFX">
					<ShortName>PC_Rune_Ombre_Use.wav</ShortName>
					<Path>SFX\PC_Rune_Ombre_Use_AAA1B2B0_E6965E3A.wem</Path>
				</File>
				<File Id="1052857111" Language="SFX">
					<ShortName>VO_PC_Death_Short_02.wav</ShortName>
					<Path>SFX\VO_PC_Death_Short_02_CB05BFCA_E6965E3A.wem</Path>
				</File>
				<File Id="1053009425" Language="SFX">
					<ShortName>Menu_Rune_Hover.wav</ShortName>
					<Path>SFX\Menu_Rune_Hover_331ED7D5_E6965E3A.wem</Path>
				</File>
				<File Id="1073435110" Language="SFX">
					<ShortName>Mus_Secteur2_Explo_A_Cloches Tubes_01.wav</ShortName>
					<Path>SFX\Mus_Secteur2_Explo_A_Cloches Tubes_01_D1CE1861.wem</Path>
				</File>
			</IncludedMemoryFiles>
		</SoundBank>
		<SoundBank Id="1355168291" Language="SFX">
			<ObjectPath>Init</ObjectPath>
			<ShortName>Init</ShortName>
			<Path>Init.bnk</Path>
		</SoundBank>
		<SoundBank Id="3884255510" Language="SFX">
			<ObjectPath>\SoundBanks\TrueSoundBank\CutS</ObjectPath>
			<ShortName>CutS</ShortName>
			<Path>CutS.bnk</Path>
			<IncludedEvents>
				<Event Id="1323154943" Name="CutS_Start" ObjectPath="\Events\CutS\CutS_Start"/>
			</IncludedEvents>
			<IncludedMemoryFiles>
				<File Id="104493633" Language="SFX">
					<ShortName>CutS_Start.wav</ShortName>
					<Path>SFX\CutS_Start_BC73CD53.wem</Path>
				</File>
			</IncludedMemoryFiles>
		</SoundBank>
	</SoundBanks>
</SoundBanksInfo>
